Dave Arneson, 61, pioneered fantasy role-playing games
Mr. Arneson's daughter, Malia Weinhagen of Maplewood, said her father died peacefully Tuesday in hospice care in St. Paul.
Mr. Arneson and Gary Gygax developed Dungeons & Dragons in 1974 using medieval characters and mythical creatures.
The game, known for its oddly shaped dice, became a hit, particularly among teenage boys. It eventually was turned into video games, books, and movies. Gygax died last year.
"The biggest thing about my dad's world is he wanted people to have fun in life," Weinhagen said. "I think we get distracted by the everyday things you have to do in life and we forget to enjoy life and have fun.
"But my dad never did," she said. "He just wanted people to have fun."
Dungeons & Dragons players create fictional characters and carry out their adventures with the help of complicated rules.
A quintessential geek pastime, Dungeons & Dragons spawned copycat games and later inspired a whole genre of computer games that is still growing in popularity.
Mr. Arneson "developed many of the fundamental ideas of role-playing: that each player controls just one hero, that heroes gain power through adventures, and that personality is as important as combat prowess," according to a statement from Wizards of the Coast, a subsidiary of
Blackmoor, a game Mr. Arneson was developing before D&D, was the "first-ever role-playing campaign and the prototype for all [role-playing game] campaigns since," the company said.
Mr. Arneson and Gygax were dedicated tabletop wargamers who recreated historical battles with painted miniature armies and fleets.
They met in 1969 at a convention, and in their first collaboration, along with Mike Carr, they created a set of rules for sailing-ship battles called Don't Give Up the Ship!
In later years, Mr. Arneson published other role-playing games and started his own game-publishing company and computer game company.
He also taught classes in game design.
Mr. Arneson was inducted into the Academy of Adventure Gaming Arts and Design Hall of Fame in 1984.
Weinhagen said her father enjoyed teaching game design at Full Sail University in Winter Park, Fla., in recent years, where he taught students to make a solid set of rules for their games.
"He said if you have a good foundation and a good set of rules, people would play the game again," Weinhagen said.