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Lessons in the new age of crowdfunding

Posted by Michael Warshaw November 19, 2013 12:24 PM

By Alex Schwartz, chief scientist, Owlchemy Labs

The tech industry is abuzz with the latest way to raise capital for creative projects: Crowdfunding. It’s become an increasingly viable option for developers in the past years, maturing into not only a venue for fundraising but also a powerful promotional tool for increasing awareness.

discourse.pngWhile crowdfunding is likely here to stay, creators shouldn’t assume it’s a magic bullet. The rules of Kickstarter and others like it have changed dramatically, and creators need to be aware of them before jumping in.

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The real Call of Duty: Video gamers for veterans

Posted by Timothy Loew November 11, 2013 11:11 AM

By Lt. Col. Vincent J. Perrone (USAF, retired), president & CEO, Veterans Inc.

On Veterans Day, Americans come together to reflect on the heroism of all those who have answered the call of duty. We take time during the day to honor our veterans in many ways from lining parade routes, attending ceremonies and volunteering in our communities to running in road races, playing games and visiting with family and friends.

At Veterans Inc., every day is for veterans. We are the region’s leading provider of support services to veterans and their families. Since 1991, Veterans Inc., based in Worcester, has helped more than 55,000 veterans and their dependents in need. Today, we operate offices and programs in Boston and all six New England states.

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Playing to win: The value of a video game design degree

Posted by Michael Warshaw November 7, 2013 03:00 PM

By Paul D. Cotnoir, Ph.D., director of design programs, Becker College

It was the fall of 2005. My oldest son came to me and said, “Dad, I want to go to college and study video game design!”

That was heart attack number one. That was well before Becker College established the video game design program that I now direct. At the time, video game design was not widely regarded as a bona fide major worthy of academic study.

Even so, my son started the program, did well, and graduated with honors. Then came heart attack number two. After graduation, he said, “Dad, I really don’t want to work in the video game industry!”

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Inside Turbine: An interview with Craig Alexander, VP of product development

Posted by Michael Warshaw November 5, 2013 03:40 PM

Massachusetts Digital Games Institute (MassDiGI) Managing Director Monty Sharma spent some time recently talking with Craig Alexander, vice president of product development at Needham-based video game company Turbine Inc. They discussed Alexander's experiences in the game industry, the company's massive hit Lord of the Rings Online, free-to-play business models, and more.

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About this blog

MassDiGI 8-24 287w872.jpgThe State of Play, organized by MassDiGI, features stories by digital and video game developers and business insiders. Follow along @mass_digi.

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