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Katamari Forever... And Ever... And Ever...

Posted by David Parsons  May 22, 2012 11:19 AM

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Guest post by: David Parsons
Game: Katamari Forever
Platform: PS3
Release date:
July 23, 2009

We're throwing it back here a bit since this game has been around for a while now, but the Katamari Damacy series keeps on giving. Long after you've finished playing every level and restored the cosmos, you'll find yourself saying, "Hmmm, I feel like rolling up some junk." Or at least I do. Not only is it still fun even after you've already beaten it, but it's great to show to an unsuspecting friend who has never seen it before and watch their reaction to the concepts of the game play.
The game itself is about rolling a ball (Katamari), that you control using the two analog sticks on the controller. The object is to collect objects by rolling over then with your Katamari. You aren't able to simply roll up everything you touch, you first need to start with small objects, like thumbtacks and pieces of candy, and move on to much larger objects like dogs, people, buildings, and eventually the ground itself.

It's a nice addition to any video game collection, not only for its absurd concept, but in the way that Tetris will always be fun to pick up and play, even after not touching the controller for a while.

While having just compared this game to Tetris, it can't be classified as a puzzle game completely… But it doesn't seem to fall into the category of action/adventure either… And it doesn't handle too badly in the category of "Party Game" (In the kind of party where a few people get together after work, pass the controller around and roll up a fat one -- Katamari, that is).

I often forget that Katamari Damacy has a decent two-player mode. It's not anything you'd want to start a house tournament over, but it's good enough for a quick duel. Unfortunately, it usually ends up pretty one-sided, where whoever owns the game will generally win, naturally being used to the game.

Cooperative mode, however, is much like a two-person sack race. If you can't coordinate your movement, you'll end up in one of two situations:

A. Laughing uncontrollably and slamming into a wall over and over.

B. Getting really frustrated and slamming into a wall over and over.

Which reminds me… Lemmings has a really well-made two-player mode… But we're not talking about Lemmings today.

Playing Katamari Damacy two-player is like using a box of Cheez-Its as dog treats. It's not quite what you should be doing, but it gets the job done. (Disclaimer: You probably should not feed your dog Cheez-Its. On a side note: They go pretty good with cream cheese).

Anyway, the music, give or take, is pretty awesome. There's fun variety of catchy melodies that, while annoying at times, strangely add to the experience. The songs have a distinctly, "I want to roll an entire Japanese neighborhood into a ball" feel to them. On top of the soundtrack, there is an absurdly colorful man who refers to himself in the second person as "The King of All Cosmos" who distracts you and taunts you, yet also encourages you and cheers you on. He is kind of amazing… (Of course, I am partial to the hilariously depressing personality of a certain robotic replacement with an overwhelming sense of self loathing).

When you're ready for something a little bit different, it's a safe bet that the Katamari series will capture the attention of people in just about any age group.


So let's sum it all up:

A Fun, repetitive, quirky game, great for a pass-and-play kind of situation.

Snack of choice while playing: Twizzlers

Overall rating: 3 Rainbows and a Giant Squid

This blog is not written or edited by or the Boston Globe.
The author is solely responsible for the content.

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About the author

Aaron Price worked in the video game industry for four years at Harmonix, the studio that created the Guitar Hero, Rock Band, and Dance Central franchises. He is currently a More »

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