Re: Baltimore's New Defense.
posted at 1/18/2013 1:04 AM EST
In response to pezz4pats' comment:
In response to RockScully's comment:
In response to pezz4pats's comment:
In response to RockScully's comment:
In response to pezz4pats's comment:
In response to RockScully's comment:
"Scoring Ds"? NE's D has led the AFC 3 straight years in turnovers created. That means Brady gets far more drives than most QBs in this league.
Your lover has to be better in the postseason, especially AFC title games. His last 2 at home yielded a total of FIVE Ints.
Turn overs don't result in more drives. The opponent has the same amount of drives.
Do you actually watch Football?
Umm, if our team does not turn it over and we force 2 turnovers, we gain 2 additional drives.
Did you graduate high school?
We don't gain any additional drives. Did you graduate 3rd grade?
So, you are saying if our D creates turnovers, this doesn't help our offense in gaining additional drives we otherwise wouldn't have had?
Do you think your mental illness is something that can be cured?
In summary, a fumble and an INT by our D, does not put additional drives into Brady's hands.
This is your premise?
lmao
Do you really think you can get away with this? Are you that nervous for Brady choking on Sunday to protect those pink panties of yours? Hmm?
Also, I don't believe you shared with us what your career is. Please share.
That's correct. A fumble or turn over won't put additional drives in TB's Hands.
The only thing that will put more drives in Brady's hands is TIME.
Does a turn over after the opponent has had the ball for 5 minutes increase drives? NO! It merely ends the drive and then you get the ball the same way a 3rd down stop would.
Does a TO by the D increase possessions if it's after 2 minutes? Or 1? NOPE!
In a 12 possession game, you have to kill almost 5 minutes off the clock to get 1 more drive
60 /12=5 60/13=4.62 per drive. .38 (the dff)x's 12 drives = 4.65. This is usually done by reducing a number of drives to = that time.
Just the same as you have to run your o for 4 minutes and 45 seconds (more then 2 minutes more for each and every drive) to reduce drives by 4., resulting in an 8 possession game.
Thanks for showing us, once again, how much football smarts you don't have.
Does a TO by the D on our 10 yard line give you good field position? NO! It gives you horrible field position.
None of this results in any more possessions than the other team has. Again, the only thing that can do that is TIme running out at the half or end of game.
Everything you say is Blatently FALSE!
And it does not give them more drives than their opponent, as you imply.
Cool numbers.
I never actually thought of breaking it down to time-saved.
The best way to create more drives is indeed to save time. The best way to save time, is to take your opponent's time. The best way to take your opponent's time is to get a 3 & out.
The best defenses don't rely on turnovers (which are great) but basically choke the opponent out with 3 & outs.
It gets the ball back to the offense so they can maintain a rhythm, it preserves the defense's strength, it's absolutely demoralizing when you have many of them.
A quick 3 & out is the best kind of failed drive, short of a turnover on the first few plays of a drive which is a three and out.
Turnovers can shorten the field, which is a great thing. But unless they come quick, they usually worse at creating "extra drives."
Consider the 2003-4 Patriots defense. Their offense was 3rd in total drives (192). But this was likely because their defense was 1st in punts per drive. The 2011 Patriots were 30th in punts per drive.
It kind of chews up the "turnovers" that they get when they so infrequently can force a team to punt. In the end, they gave up too many yards, which meant too many minutes for the opponents. The fact that NE's offense was 3rd in total scoring was practically a miracle considering some other teams had 20+ more opportunities to actually score.
The "other" way to increase your drives is to run a hurry-up on offense/pass more often, deliberately attempting to not use clock time. But this isn't the best way. It's cheating the clock, and is best reserved for situations when you really, really need more time -- for instance, late in games when talk of extra drives is by the wayside and you are trying to save seconds.