Re: unmentioned element of run game
posted at 10/14/2012 8:30 AM EDT
I watched the game, here's how I remember it...
4 punts for the Giants, 3 for the Pat's.
2 turnovers by the Pat's offense, one of which resulted in points for the Giants, Giants had zero turnovers.
Eli 40 pass attempts, Brady 41 = same
Giant's RB's rushed 27 times / Pat's RB's 17 times = 10 more rushes despite less success
Giant's time of possession 37:05 to the Pats 22:55
If you don't think running the ball helped keep their offense on the field, control the clock, wear down and keep our defense off balance as well as keep Brady off the field than you're hopeless.
The Giant's offense executed in crunchtime because our defense was exhausted. Why?
Our offense scored zero points in the 4th quarter. Our D was on the field the entire 2nd half because our offense was anemic.
The offense threw a pick to start the fourth quarter and on a first down play; the opposite of clutch.
Despite that disastrous interception to start to the 4th our defense held the Giants forcing them to punt, our offense got the ball back two more times and did nothing until they dropped 3 straight passes to end the game. Despite 3 possessions in the 4th the offense came away with zero points.
That's why they've switched back to a smashmouth offense, so they can get back to controlling the clock when need be, so they can execute a run or a pass under duress.
The fact that the team is returning to it's old form is a testament to this and the fact that we're still arguing it is the dying gasps of the pass happy fantasy crowd refusing to acknowledge the obvious... they've been wrong for years.