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Teens gain guiding role at libraries

By Anna Fiorentino
Globe Correspondent / August 21, 2008

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Imagine a library designed by teens: Rather than stern warnings to be quiet, there would be cheers in a Nintendo Wii video game competition. The room would feature a few colorful beanbags and funky chairs, thousands of bestsellers, and no time limit on the computers. (Full article: 775 words)

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